Procedural Level Design for Platform Games

نویسندگان

  • Kate Compton
  • Michael Mateas
چکیده

Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper proposes a new four-layer hierarchy to represent platform game levels, with a focus on representing repetition, rhythm, and connectivity. It also proposes a way to use this model to procedurally generate new levels.

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تاریخ انتشار 2006